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LI-CHUNG CHIH

3DSynthesis@gmail.com
http://www.3DSynthesis.com


Objective:

To work as a 3D artist for the video game or film industry, specializing in environment, architectural, and prop modeling.

Experience:

Microsoft, Turn10, Forza 4, (February 2011-July 2011)
3D Artist | Environment | Track Artist for Forza 4 | Sports / Racing (Xbox 360 Kinect)

Square Enix, Airtight Games, (November 2010 – February 2011)
3D Artist | Environment | World Builder | Unannounced – Action/Adventure (XBOX 360)

Epic Games China, Titan Studios, (April 2010 - October 2010)
3D Artist | Environment | Level Design | Unannounced – FPS (PS3)

NcSoft, ArenaNet, Guild Wars 2 (May 2009 - October 2009)
3D Artist | Environment | Weapons/Prop Modeler for Guild Wars 2 – MMORPG Game

 

EDUCATION:

Schoolism.com (2011)
Concept Digital Painting

Gnomon School of Visual Effects (2011)
Certificate / Master Class 2011

The Art Institute of Seattle, Seattle,
Washington (2006 – 2009)
BFA in Game Art Design / GPA Major 3.6

Towson University, Baltimore,
Maryland (2003 – 2006)
BS in Visual Communication /
Graphic Design / GPA Major 3.5

Awards & Honor:

2009 / Best Game Art and Design Portfolio Award / The Art Institute of Seattle
2008 / Winter / Deans List / The Art Institute of Seattle
2007 / Leadership Program /The Art Institute of Seattle
2006 / Best Graphic Design PortfolioAward / Towson University

Software:

Unreal 3 Engine
AutoDesk Maya 2011
AutoDesk 3Ds Max 2011
AutoDesk Mudbox 2011
Pixologic Zbrush 4
Adobe Photoshop cs5
Topogun
Headus
Xnormals
CrazyBump


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